	
;;; QQ: 67762207
% 100
+5
+6
[@main]
#IF
#SAY
_ I am the smelting of weapons blacksmith, if the level of arms could be weapons enough to me, smelting. Even if you are Sabac city (FCOLOR / 1) <$CS_SABUK_OWNER> (FCOLOR/12) guilds who are the same price.\\
_ Lian arms four major steps: \
1. <Manufacturing of weapons/@Refine_Cmd> \
2. <Refining the system to retrieve the weapons have been/@GetBack_Cmd> \
3. <Look at the success rate of escalation/@l integral knife x> \
4. <Integral to remedy arms/@points l knife y>\\
__ <Using weapons of mass points of the refinery/@weaponignore> \
; #IF
; checkcmd ISTESTSERVER
; #SAY
;_____< Neice l arms race/@l arms race <\

; #IF
; #SAY
__ <Using the value of points to upgrade weapons and lucky/@weaponlucky>\\

<Inquired about the weapon system, refining the method/@Refine_Help_Cmd> \
<AC 2 million to change the weapons and the element attributes./@Change_Atom_Cmd> .. \

#IF
checkweaponlevel 10
#SAY
<Starting to pay 1 million to the weapon's name/@RefineName_Cmd>\\
#IF
#SAY
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest>\\

[@L arms race]
#IF
checkcmd ISTESTSERVER
#SAY
<$ServerName> Neice get awards, as long as your arms to reach 20 points or more, there Neice volume to be had, but also hesitant about? \
Award criteria: \
Weapons-grade reward points exchange volume \
___20 5 \
___21 15 \
___22 75 \
___23 200 \
___24 500\\
Link reward systems to recover after the weapon Prize ~ ~.\\
<I use my weapons in exchange for points exchange volume/@weapontojf> \
<Close/@exit>


[@weapontojf]
#IF
checkcmd ISTESTSERVER
!checkweaponlevel 20
#ACT
break
#SAY
20 The following weapons are not the Duijiang. \
<Close/@exit>
#IF
checkcmd CHECKITEMINFO 1 0


#IF
checkweaponlevel 24
#ACT
takew% FLD_NAME 1
give Redeem Volume 500
savevalue <PlayerParam\arms-for-point volumes.ini< [% USERNAME] [% FLD_NAME] 500
break
#SAY
You really are too powerful, and actually filled up their weapons. \
This is 500 points exchange volume, please accept my gift. \
I have recovered weapons. \
<Close/@exit>


#IF
checkweaponlevel 23
#ACT
takew% FLD_NAME 1
give Redeem Volume 200
savevalue <PlayerParam\arms-for-point volumes.ini< [% USERNAME] [% FLD_NAME] 200
break
#SAY
You really are too powerful, and actually rose to 23 their weapons. \
This is 200 points exchange volume, please accept my gift. \
I have recovered weapons. \
<Close/@exit>



#IF
checkweaponlevel 22
#ACT
takew% FLD_NAME 1
give Redeem Volume 75
savevalue <PlayerParam\arms-for-point volumes.ini< [% USERNAME] [% FLD_NAME] 75
break
#SAY
You really are too powerful, and actually rose to 21 their weapons. \
This is 75 points exchange volume, please accept my gift. \
I have recovered weapons. \
<Close/@exit>

#IF
checkweaponlevel 21
#ACT
takew% FLD_NAME 1
give Redeem Volume 15
savevalue <PlayerParam\arms-for-point volumes.ini< [% USERNAME] [% FLD_NAME] 15
break
#SAY
You really are too powerful, and actually rose to 22 their weapons. \
This is a 15-point exchange volume, please accept my gift. \
I have recovered weapons. \
<Close/@exit>

#IF
checkweaponlevel 20
#ACT
takew% FLD_NAME 1
give Redeem Volume 5
savevalue <PlayerParam\arms-for-point volumes.ini< [% USERNAME] [% FLD_NAME] 5
break
#SAY
You are really so powerful, and actually rose to 20 their weapons. \
This is five points exchange volume, please accept my gift. \
I have recovered weapons. \
<Close/@exit>



[@weaponignore]
#IF
#SAY
More than 18 weapons per liter, you can use a large-scale refining points. \
A large-scale refinery will enhance the weapon <likely to ignore the defense/@ignore defense instructions< \
There is a large-scale refining probability of failure, after the failure of any one refinery, weapons will be reduced to 18, but the attack, magic, elements, luck, strength and other properties are not affected. Would only reduce the risk of ignoring the defense .
After the weapons in 18, grade increase can be refined, each time refining needs 10 points, the success rate with getting lower and lower grades.\\
<On weapons of mass refining/@refining to ignore defense< \
<Understand/@exit>

[@Refining ignore defense]
#IF
checkcmd CHECKITEMINFO 1
#ELSEACT
break
#ELSESAY
Sorry, you are not equipped with weapons and


#IF
!checkweaponlevel 18
#SAY
I am sorry, 18 below the arms can not be a large-scale refinery. \
<Close/@exit>
#ACT
break



#IF
checkweaponlevel 25
#SAY
I am sorry, more than 25 weapons and can not be a large-scale refinery. \
<Close/@exit>
#ACT
break



#IF
!EQUAL FLD_DESC13 1
#ACT
break
#SAY
Weapons must be upgraded before refining. \

#IF
#ACT
mov success rate of 0


#IF
checkweaponlevel 18
!checkweaponlevel 19
#ACT
mov success rate of 70
goto @large-scale refining _2
break

#IF
checkweaponlevel 19
!checkweaponlevel 20
#ACT
mov success rate of 55
goto @large-scale refining _2
break

;; 5
#IF
checkweaponlevel 20
!checkweaponlevel 21
#ACT
mov success rate of 45
goto @large-scale refining _2
break

;; 15
#IF
checkweaponlevel 21
!checkweaponlevel 22
#ACT
mov success rate of 25
goto @large-scale refining _2
break

;; 75
#IF
checkweaponlevel 22
!checkweaponlevel 23
#ACT
mov success rate of 15
goto @large-scale refining _2
break

;; 200
#IF
checkweaponlevel 23
!checkweaponlevel 24
#ACT
mov success rate of 10
goto @large-scale refining _2
break

;; 500

#IF
checkweaponlevel 24
!checkweaponlevel 25
#ACT
mov success rate of 5
goto @large-scale refining _2
break


[@A large-scale refining _2]
#IF
checkcmd checkuserjf 10
#ACT
movr D0 101

#ELSEACT
break
#ELSESAY
Sorry, your points less than 10 points, not refining.\\


#IF
checkcmd CHECKITEMINFO 1
EQUAL FLD_DESC13 1

#ELSEACT
break

#IF
ESMALL D0% success rate
#ACT
actcmd setuserjf - 10 weapons and a large-scale refining
ACTCMD EDITITEM 13 = 0
#SAY
Congratulations on your weapons and refining success. \
<Close/@exit> \
#ELSEACT
actcmd setuserjf - 10 weapons and a large-scale refining
ACTCMD EDITITEM FLD_DESC13 = 0
ACTCMD EDITITEM FLD_DESCR = 84
ACTCMD EDITITEM FLD_DESCG = 0
ACTCMD EDITITEM FLD_DESCB = 0
#ELSESAY
Unfortunately, weapons and refining fails, grade lowered 18. \
<Close/@exit> \


[@Ignore defense instructions]
#IF
#SAY
The so-called ignoring the defense, is that when you target when there is a certain degree of probability can be used as each other's defense and magic defense are all for the 0-0, so you can inflict a greater harm. \
Ignore the defensive weapon of attack probability depends on the attributes and weapons-grade class. \
Defensive weapons to ignore the basic conditions: \
Warrior: Level more than 17 weapons and destroy elements of the combined upper and lower limits with more than 38 weapons. \
Mage: Level more than 17 weapons and the natural elements of the combined upper and lower limits with more than 13 weapons. \
Taoist: grade more than 17 weapons and soul with the elements of the combined upper and lower limits of more than 16 weapons. \
Ignore the probability calculation with defensive weapons, and professional ties to the same use of a weapon in different occupations have different risk of ignoring the defense.\\
<Yes, a return/@weaponignore> \



[@weaponlucky]
#CALL [JifenSystem\upgrade weapons and luck.Txt] @UpLucky
 
[@GetBack_Cmd]
#ACT
GetBackUpgItem

[@Refine_Help_Cmd]
#CALL [System\WeaponRefinehelp.txt] @Refine_Help

[@Change_Atom_Cmd]
#CALL [System\WeaponChangeAtom.txt] @ChangeAtom

[@RefineName_Cmd]
#CALL [System\WeaponRefineName.txt] @RefineName

[@Refine_Cmd]
#CALL [System\WeaponRefine.txt] @Refine



[~@upgradenow_ok]
#SAY
I will make every effort to improve the performance of weapons, please try out and see the outcome.\\
However, (FCOLOR / 1) smelting after a seven days after the (FCOLOR/12), then could not get back the weapons, please do not forget. \
If you know that I am a week smelting of several weapons, you will not say that this is too excessive any more.\\

[~@upgradenow_ing]
#SAY
I can only manufacturing of a weapon, so I do the work again after the end of your application for smelting bar.\\
<Back/@main> \

[~@upgradenow_fail]
#SAY
Material is not enough, please be ready later they would come. \
Do not forget to bring the charges, and hard work ...\\
<Back/@main> \

[~@getbackupgnow_ok]
#SAY
This is your weapon, though I gave my best, but <success/@Success> would also like to try you know. You give it a try.\\
<Close/@exit> \

[~@getbackupgnow_duraok]
#SAY
Congratulations, stamina improve.\\
<Close/@exit> \

[@Success]
#SAY
The success of refining a weapon system to use what will we know. To find a suitable target to fight what they will know ...\\
<Close/@exit> \

[~@getbackupgnow_ing]
#SAY
Is not over yet, please wait a little longer ...\\
<Back/@main> \

[~@getbackupgnow_fail]
#SAY
Do you have things stored in there? Does not seem to ah ... \
If it is a long time ago, if you store things, or go back. A long time and did not take away the weapons will be of use as materials.\\
<Back/@main> \

[~@getbackupgnow_nenoughlv]
#SAY
Ah did not raise the level of arms.\\
<Back/@main> \

[@TalkToQuest]
#ACT
Mov D0 0

#IF
Check [209] 1
Check [409] 0

#SAY
<On the dialogue with today's tasks./@CALL_Npc_TodayQuest> \

#ACT
Mov D0 1

#IF
!Equal D0 1
#ACT
goto @NoQuest_Say
break

[@NoQuest_Say]
#SAY
_ In addition to my weapons and no one grasp the smelting technology, I do not intend to pass on to future generations. I'm dead, weapons and smelting technology will disappear from this continent. Ha ha ha ... ...\\
_ <Close/@exit>

[@L knife Integral y]
#CALL [JifenSystem\points up a knife.Txt] @StartPromoteWeapon1

[@L integral knife x]
#CALL [JifenSystem\points up a knife.Txt] @LookWeaponAccess

[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;; QQ: 67762207 